How does shipping work?
Orders containing only finished and pre-made items (those with photos) are shipped out within 5 days. Stickers shipped by themselves will not have tracking. Anything requiring a shipping cost above $5 will contain tracking. Everything is hand shipped by me from Brea, CA.
Each commissioned item is made to order by me and shipped from Brea, CA. Please allow 2-3 weeks processing time before your order is shipped out. Each commissioned order comes with tracking once it is shipped.
If you are an international buyer, please expect a delivery time of 3-4 weeks after your item has been shipped out.
*I am not responsible for lost mail. Please contact me with any questions or concerns about your order.
Who are you?
I'm Jeff! I'm a solo-dev/animator creating the game Guinea Pig Parkour, a completely hand-drawn video game.
Why this shop?
I've always wanted to create an art store where I could connect with people in a more direct way. I pack and ship every item and am able to sign most of it, as well. All profit from this store will go directly to funding development of the game. Every $10 in profit will allow me about an hour of work to devote to the game.
How do I contact you?
There's a form here!
Do you have a mailing list?
Yes! At the bottom of every page is a form you can use to sign up.
Can I support the game without buying anything?
Yes! You can wishlist the game on Steam, follow the upcoming Kickstarter, and join the Patreon. There's also a subscription page here you can use if you'd prefer to support directly.
When does the demo come out?
It's just me making it, so as soon as I can! All profit generated from this shop will go directly to funding the game, which will allow me to dedicate more time to it, helping me get everything done sooner.
Can I wishlist the game?
What platforms will the game be on?
PC is definite, but eventually I'll be able to port the game to Switch, PlayStation, and Xbox. Linux and Mac are also possibilities.
What programs do you use to make the game?
I started animating with Adobe CS5.5 and MX 2004, but have now switched to Adobe Animate. I digitally paint all the environment art using Clip Studio Paint. The game is made in Construct 3.
How long have you been working on the game?
While there were earlier versions and tests years earlier, I started dedicating all my creative time to this incarnation of the game in 2015. Thanks to a previous Kickstarter, I was able to work fulltime on the game from January 2020 until recently, but now I need to raise more funds in order to continue working full-time.